Rankings


Teams are ranked throughout the Qualification matches and, once all matches have been played, the final rankings are used to determine the captains for the Alliance Selection process. More Info...
Rank Team Ranking Score Endgame Auto Ownr. Vault W-L-T Matches Played

1

225
TechFire
2.50 660 448 3,203 385 11 - 1 - 0 12

2

RoboLoCo
2.41 685 309 2,768 340 10 - 2 - 0 12

3

Garrett Coalition (GaCo)
2.16 620 433 3,059 370 9 - 3 - 0 12

4

Fresta Valley Robotics Club
1.91 550 456 2,882 450 8 - 4 - 0 12

5

116
Epsilon Delta
1.91 550 294 2,784 410 9 - 3 - 0 12

6

C Company
1.83 585 306 2,783 300 8 - 3 - 1 12

7

RTR Team Robotics
1.83 585 248 2,499 300 8 - 4 - 0 12

8

Vae Victis
1.83 515 305 2,843 265 9 - 3 - 0 12

9

ILITE Robotics
1.83 500 222 2,393 325 9 - 3 - 0 12

10

Space RAIDers
1.75 475 368 2,732 305 7 - 4 - 1 12

11

Robot Revolution
1.66 445 377 2,414 270 6 - 6 - 0 12

12

McDonogh Robotics
1.58 435 285 2,382 365 7 - 5 - 0 12

13

Robo-Lions
1.58 365 328 2,692 280 6 - 6 - 0 12

14

Titan Robotics
1.50 425 301 2,163 295 6 - 5 - 1 12

15

TIGER PRIDE
1.50 410 233 2,249 305 8 - 4 - 0 12

16

Fresh T.E.C.H.
1.41 385 281 2,404 240 7 - 5 - 0 12

17

Power Hawks Robotics
1.33 455 234 2,342 250 7 - 5 - 0 12

18

Ursa Major
1.25 440 270 2,007 335 5 - 7 - 0 12

19

LIFE Engineering
1.25 410 167 1,940 230 6 - 6 - 0 12

20

⚡ Baltimore Bolts ⚡
1.16 510 218 1,917 385 6 - 6 - 0 12

21

449
The Blair Robot Project
1.16 385 259 1,967 250 6 - 6 - 0 12

22

Robo Knights
1.16 330 251 1,929 185 5 - 7 - 0 12

23

Panther Robotics
1.08 515 216 1,801 235 5 - 6 - 1 12

24

CyberUs
1.08 445 229 1,915 270 6 - 6 - 0 12

25

MTHS Firebird Robotics
1.08 365 217 1,829 155 5 - 6 - 0 12

26

Team Dynamite
1.00 290 234 1,717 200 4 - 8 - 0 12

27

Aegis Robotics
1.00 270 233 1,905 215 5 - 7 - 0 12

28

Falls Church High School Robotics Jagwires
0.91 470 268 1,759 375 3 - 9 - 0 12

29

Crimson Tide Engineers/ Coolidge Colts
0.91 325 181 1,765 225 5 - 6 - 0 12

30

Mech Cadets
0.83 390 225 1,788 235 4 - 8 - 0 12

31

CyberTitans
0.83 385 277 1,838 280 2 - 9 - 1 12

32

Jagbots
0.83 345 181 1,431 240 5 - 7 - 0 12

33

Team Illusion
0.83 340 198 1,024 215 3 - 7 - 0 12

34

AIM Robotics
0.66 380 237 1,597 275 3 - 9 - 0 12

35

The Mighty Penguins
0.66 370 215 1,257 185 3 - 9 - 0 12

36

Robo Panthers
0.66 325 206 1,493 155 3 - 8 - 1 12

37

The Body Electric
0.58 390 221 1,405 205 2 - 10 - 0 12

38

Ragnarok Robotics
0.50 305 191 1,436 150 3 - 9 - 0 12


Event Rank Team Event Total Qualification Performance Alliance Selection Playoff Performance Awards

1

ILITE Robotics
71 17 14 30 10

2

Fresta Valley Robotics Club
68 19 14 30 5

3

Garrett Coalition (GaCo)
61 20 16 20 5

4

RoboLoCo
51 21 15 10 5

5

Vae Victis
47 17 15 10 5

6

C Company
46 18 13 10 5

7

116
Epsilon Delta
42 19 13 10 0

8

Mech Cadets
42 9 3 30 0

9

CyberTitans
34 8 1 20 5

10

Aegis Robotics
30 10 12 0 8

11

Robo-Lions
29 15 9 0 5

12

RTR Team Robotics
29 17 12 0 0

13

Power Hawks Robotics
27 14 8 0 5

14

Space RAIDers
27 16 11 0 0

15

Robot Revolution
27 16 11 0 0

16

McDonogh Robotics
25 15 10 0 0

17

Titan Robotics
25 15 10 0 0

18

TIGER PRIDE
24 14 5 0 5

19

⚡ Baltimore Bolts ⚡
24 12 2 10 0

20

Falls Church High School Robotics Jagwires
24 10 4 10 0

21

Ursa Major
22 13 9 0 0

22

Fresh T.E.C.H.
20 14 6 0 0

23

449
The Blair Robot Project
19 12 7 0 0

24

LIFE Engineering
18 13 0 0 5

25

Robo Knights
12 12 0 0 0

26

MTHS Firebird Robotics
11 11 0 0 0

27

Panther Robotics
11 11 0 0 0

28

CyberUs
11 11 0 0 0

29

Team Dynamite
10 10 0 0 0

30

Crimson Tide Engineers/ Coolidge Colts
9 9 0 0 0

31

Team Illusion
8 8 0 0 0

32

Jagbots
8 8 0 0 0

33

AIM Robotics
7 7 0 0 0

34

The Mighty Penguins
6 6 0 0 0

35

Robo Panthers
6 6 0 0 0

36

The Body Electric
5 5 0 0 0

37

Ragnarok Robotics
4 4 0 0 0

For specific details about the points indicated for a given team, please click on a team number in the rankings table. Results on this page are specific to the CHS District Greater DC Event co-sponsored by Micron, not to the FIRST Chesapeake District as a whole. For additional information and clarification about event point eligibility and scoring procedure, please see the game manual. Scores are subject to change while event is in progress.

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