Rankings


Teams are ranked throughout the Qualification matches and, once all matches have been played, the final rankings are used to determine the captains for the Alliance Selection process. More Info...
Rank Team Ranking Score Cargo Hatch Panel HAB Climb Sandstorm W-L-T Matches Played

1

Oakbotics
2.25 234 118 180 171 9 - 3 - 0 12

2

Revolt Robotics
2.16 234 116 174 162 9 - 3 - 0 12

3

Raider Robotics
2.16 234 104 180 171 9 - 3 - 0 12

4

Renaissance Robotics
2.08 234 100 177 168 8 - 3 - 1 12

5

WE MARS Incubator
1.83 321 122 135 171 9 - 3 - 0 12

6

KENNEDYcache
1.83 243 124 138 171 9 - 3 - 0 12

7

StrathDroids
1.75 264 108 171 174 7 - 4 - 1 12

8

Knight Vision
1.75 228 82 159 144 7 - 4 - 1 12

9

Sabotage
1.66 246 84 141 159 7 - 5 - 0 12

10

Infinity
1.66 240 110 138 135 7 - 4 - 1 12

11

R3P2
1.66 237 76 210 165 5 - 7 - 0 12

12

Rebels
1.66 210 152 159 156 7 - 5 - 0 12

13

South Lions Roarbotics
1.66 207 88 111 150 7 - 4 - 1 12

14

Doc Botics
1.58 273 124 117 153 8 - 3 - 1 12

15

LYNX
1.58 264 194 132 135 8 - 3 - 1 12

16

DAUN
1.50 222 64 135 162 7 - 5 - 0 12

17

Resurrection Fire Birds
1.41 243 80 129 159 6 - 6 - 0 12

18

The Centurions
1.33 234 86 120 165 6 - 6 - 0 12

19

Deus Ex Machina
1.33 225 74 123 171 6 - 5 - 1 12

20

Orbit Robotics
1.25 249 142 120 135 6 - 5 - 1 12

21

CK Cyber Pack
1.25 231 88 135 135 5 - 7 - 0 12

22

Spartan Robotics
1.25 231 72 114 171 6 - 6 - 0 12

23

Wolverines
1.25 216 80 147 141 6 - 6 - 0 12

24

FrancoBots
1.16 234 72 135 165 5 - 7 - 0 12

25

CDS Cyclones
1.16 231 74 111 150 6 - 5 - 1 12

26

Vipers
1.16 207 74 132 156 5 - 7 - 0 12

27

Clarke Road Trojans
1.16 207 56 111 147 5 - 7 - 0 12

28

League of Logic
1.08 234 84 96 171 6 - 5 - 1 12

29

GD-Bots
1.00 237 114 108 132 4 - 8 - 0 12

30

HNMCS Robotics
1.00 201 120 123 147 4 - 8 - 0 12

31

RamFerno
0.91 252 104 120 168 4 - 8 - 0 12

32

Robo Sapiens
0.91 240 80 129 150 4 - 8 - 0 12

33

Westminster WildBOTS
0.91 231 64 105 174 4 - 8 - 0 12

34

RoboRaptors
0.83 234 76 96 135 4 - 8 - 0 12

35

BeaverworX
0.83 198 126 141 144 3 - 8 - 1 12

36

781
Kinetic Knights
0.83 195 62 93 153 4 - 7 - 0 12

37

WIRED
0.83 189 86 105 138 4 - 8 - 0 12

38

The Saunders Robotics Club
0.75 180 72 111 156 3 - 9 - 0 12

39

Cap Alpaca
0.58 174 72 105 141 2 - 10 - 0 12

40

Pelican Falls First Nations High School
0.41 189 68 96 144 2 - 10 - 0 12


Event Rank Team Event Total Qualification Performance Alliance Selection Playoff Performance Awards

1

Renaissance Robotics
70 19 13 30 8

2

WE MARS Incubator
67 19 13 30 5

3

Revolt Robotics
61 21 15 20 5

4

LYNX
54 14 15 20 5

5

Raider Robotics
49 20 14 10 5

6

Oakbotics
48 22 16 0 10

7

Resurrection Fire Birds
48 14 4 30 0

8

Orbit Robotics
42 13 14 10 5

9

Rebels
37 16 16 0 5

10

Doc Botics
34 15 9 10 0

11

South Lions Roarbotics
31 15 11 0 5

12

KENNEDYcache
30 18 12 0 0

13

Westminster WildBOTS
30 8 2 20 0

14

StrathDroids
29 18 11 0 0

15

GD-Bots
28 10 8 10 0

16

R3P2
28 16 12 0 0

17

Knight Vision
27 17 10 0 0

18

Infinity
23 16 7 0 0

19

League of Logic
23 10 3 10 0

20

Wolverines
22 12 5 0 5

21

DAUN
20 14 6 0 0

22

Deus Ex Machina
18 13 0 0 5

23

BeaverworX
17 7 10 0 0

24

CK Cyber Pack
17 12 0 0 5

25

FrancoBots
17 12 0 0 5

26

HNMCS Robotics
14 9 0 0 5

27

Spartan Robotics
13 12 1 0 0

28

The Centurions
13 13 0 0 0

29

CDS Cyclones
11 11 0 0 0

30

Clarke Road Trojans
11 11 0 0 0

31

Vipers
11 11 0 0 0

32

RamFerno
9 9 0 0 0

33

Robo Sapiens
9 9 0 0 0

34

RoboRaptors
8 8 0 0 0

35

781
Kinetic Knights
7 7 0 0 0

36

The Saunders Robotics Club
6 6 0 0 0

37

WIRED
6 6 0 0 0

38

Cap Alpaca
5 5 0 0 0

39

Pelican Falls First Nations High School
4 4 0 0 0

For specific details about the points indicated for a given team, please click on a team number in the rankings table. Results on this page are specific to the ONT District Western University, Western Engineering Event, not to the Ontario District as a whole. For additional information and clarification about event point eligibility and scoring procedure, please see the game manual. Scores are subject to change while event is in progress.

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